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62activities

1
Tehnologija i kompjuteri
Day 4 - Digital transformation
LearnInn
#Sposobnost stvaranja i distribucije digitalnog sadržaja kao što su videozapisi, podcastovi, mimovi, digitalni prezentacioni formati itd, #Addresses the specific risks related to participants’ data safety when in digital environments, #Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities, #Builds on resources and opportunities from partnerships to increase quality and impact of the project, including the use of digital tools to maintain it, where appropriate
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1
18 nov., 08:30
Tehnologija i kompjuteri
LearnInn
#Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities, #Is comfortable with exploring and experimenting digital technologies and tools, #Znanje o platformama, rizicima i koristima korišćenja različitih digitalnih alatki, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings
1
17 nov., 08:30
Tehnologija i kompjuteri
LearnInn
#Is comfortable with exploring and experimenting digital technologies and tools
1
16 nov., 08:00
Tehnologija i kompjuteri
LearnInn
#Sposobnost istraživanja i pristupa relevantnim informacijama, #Is aware of own digital identity and of the impact it could have on learners, #work as a team
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15 nov., 17:00
Tehnologija i kompjuteri
Awero
#Sposobnost stvaranja i distribucije digitalnog sadržaja kao što su videozapisi, podcastovi, mimovi, digitalni prezentacioni formati itd, #Addresses the specific risks related to participants’ data safety when in digital environments, #Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities, #Builds on resources and opportunities from partnerships to increase quality and impact of the project, including the use of digital tools to maintain it, where appropriate
7
Awero
#innovate, #Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.), #Where applicable, includes the community’s needs in the programme design, #demonstrate empathy, #Cilja postizanje obrazovnih ciljeva korišćenjem specifičnih načina i metoda koji podstiču kreativnost, rešavanje problema, razmišljanje "izvan uobičajenih okvira", u različitim okruženjima, #Facilitates problem solving, #Cilja postizanje obrazovnih ciljeva korišćenjem specifičnih načina i metoda koji podstiču kreativnost, rešavanje problema, razmišljanje "izvan uobičajenih okvira", u različitim okruženjima, #Enables participants to be creative and think out of the box, #brainstorming ideas, #Otvorenost za korišćenje različitih načina i metoda radi podsticanja kreativnosti, rešavanja problema i razmišljanja "izvan uobičajenih okvira", #Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning, #innovate, #build craft prototypes, #Cilja postizanje obrazovnih ciljeva korišćenjem specifičnih načina i metoda koji podstiču kreativnost, rešavanje problema, razmišljanje "izvan uobičajenih okvira", u različitim okruženjima
Badgecraft drži i razvija ovu platformu sa vodećim obrazovnim organizacijama. Program Evropske unije Erasmus+ odobrio je sufinansiranje za izradu prve verzije ove platforme. Kontaktirajte support@badgecraft.eu.
Platforma
Promenite na drugi jezik:
Kofinansirano kroz Erasmus+ program Evropske Komisije
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