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7
LearnINN Playlist - Innovation in Youth Work
Awero
#innovate, #Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.), #Where applicable, includes the community’s needs in the programme design, #demonstrate empathy, #Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects, #Facilitates problem solving, #Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects, #Enables participants to be creative and think out of the box, #brainstorming ideas, #Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking, #Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning, #innovate, #build craft prototypes, #Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
Liitu
1
Tehnoloogia ja arvutid
Awero
#Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning, #innovate
1
Loovus ja disain
Awero
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects, #Enables participants to be creative and think out of the box, #brainstorming ideas, #Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking
1
Loovus ja disain
Awero
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects, #Facilitates problem solving
1
Käsitöö ja meisterdamine
Awero
#build craft prototypes, #Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
1
Loovus ja disain
Awero
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.), #Where applicable, includes the community’s needs in the programme design, #demonstrate empathy
1
Managing resources
Awero
#Providing support for young people to take risks, including bridging to others outside of their in-group, #Knowing how to empower young people to organise and manage resources, #Acknowledging and celebrating young people’s efforts, #Encouraging and supporting young people in managing resources – if possible in an environmentally-friendly and equitable way
1
Managing resources
Awero
#Knowledge of key players in the community, #Skill of adjusting programme elements to resources management, #Knowing how to empower young people to organise and manage resources, #Awareness of the potential of one's own resources and those of other contacts and partners
1
Managing resources
Awero
#Awareness of one's own competences and resources, #Knowledge of fundraising, #Knowledge of financial management (with a focus on projects/programmes)
1
Managing resources
Awero
#Developing programmes or activities based on a needs-and-opportunities analysis (including of the community, and of socialising activities), #Skill of adjusting programme elements to resources management, #Sincere interest in the young people's well-being, #Ability to work with diverse groups in a learning context, #Fundraising and managing financial resources, #Knowledge of financial management (with a focus on projects/programmes)
1
Managing resources
Awero
#Awareness of one's own competences and resources, #Knowledge of key players in the community, #Awareness of the potential of one's own resources and those of other contacts and partners
1
Managing resources
Awero
#Demonstrating self-management skills, #Building on resources and opportunities from partnerships to increase quality and impact of the project, both offline and online
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
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