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51activities

1
Managing resources
Empowering young people through learning to manage resources
Awero
#Providing support for young people to take risks, including bridging to others outside of their in-group, #Knowing how to empower young people to organise and manage resources, #Acknowledging and celebrating young people’s efforts, #Encouraging and supporting young people in managing resources – if possible in an environmentally-friendly and equitable way
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1
Managing resources
Awero
#Knowledge of key players in the community, #Skill of adjusting programme elements to resources management, #Knowing how to empower young people to organise and manage resources, #Awareness of the potential of one's own resources and those of other contacts and partners
1
Managing resources
Awero
#Awareness of one's own competences and resources, #Knowledge of fundraising, #Knowledge of financial management (with a focus on projects/programmes)
1
Managing resources
Awero
#Developing programmes or activities based on a needs-and-opportunities analysis (including of the community, and of socialising activities), #Skill of adjusting programme elements to resources management, #Sincere interest in the young people's well-being, #Ability to work with diverse groups in a learning context, #Fundraising and managing financial resources, #Knowledge of financial management (with a focus on projects/programmes)
1
Managing resources
Awero
#Awareness of one's own competences and resources, #Knowledge of key players in the community, #Awareness of the potential of one's own resources and those of other contacts and partners
1
Managing resources
Awero
#Demonstrating self-management skills, #Building on resources and opportunities from partnerships to increase quality and impact of the project, both offline and online
11
Environment end ecology
International Youth Work Trainers Guild
#Ability to facilitate learning towards community impact, #sustainability, #Integrates environmental sustainability and responsibility as underlying approaches, #coordinate gaming activities, #Connects the group and the group processes with the wider community, #Consciously uses the group, the training course environment, and the process as a way for learners to develop their sense of civic engagement
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Awero
#innovate, #innovate, #Be innovative, #seek an innovative current practice, #build craft prototypes, #Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.), #Where applicable, includes the community’s needs in the programme design, #demonstrate empathy, #Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects, #Facilitates problem solving, #Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects, #Enables participants to be creative and think out of the box, #brainstorming ideas, #Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking, #Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning, #innovate, #build craft prototypes, #Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
1
Crafts and making
Awero
#build craft prototypes, #Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
1
Technology and computers
Awero
#Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning, #innovate
1
Creativity and design
Awero
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects, #Enables participants to be creative and think out of the box, #brainstorming ideas, #Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking
1
Creativity and design
Awero
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects, #Facilitates problem solving
Awero not-for-profit organisation manages this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@awero.org.
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Co-funded by the Erasmus+ programme of the European Union
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